Tuesday, June 16, 2026

The Vault of Kós Athar, Act III

Earth Day, Virgo 16th, 576 CÆ, Year of the Tiger

Players: Iodas (Ixian, Barbarian), Frakki (Viking, Shaman of the Musk Ox totem), Aeltrin (Viking, Assassin of Rel), Wulfweard the Sly (Anglo-Saxon, Legerdemainist of Rel), Xararxar Rhaan (Hyperborean, Paladin of Apollo)

(Xararxar rejoined the party at the edge of the pool. Rathar the Brash was elsewhere again this session — the road and the summer have their claims.)


They had gone into the dark with a commission and no way home. They came out of it the same way they did everything down there — running, with their arms full.


The pocket realm gave back nothing a man could use to steady himself: no horizon, no sound but their own boots and breath, a flat lightless sky pressed down over cracked volcanic rock and thorn that crumbled at a touch. The vault sat off to the northwest, a black basalt silhouette with a low red glow leaking from one side, and beside the pool the bone-dry vine climbed up into the black on its corkscrew of iron brackets — the one road out. Xararxar laid his Sense Evil across the ground and felt it everywhere at once, sourceless and total: a deep, ravenous evil. They started for the building anyway.

Fifty feet on, a low moan came out of the dark.

The gloom-eaters

They came into the torchlight lurching — desiccated dead in robes so old the cloth went to powder where it tore, five of them, slow and herky-jerky and wrong, with a malevolence in their dead eyes and a turn of speed that surprised when they lunged to bite. The fight ranged back and forth across the broken ground. Frakki's boomerang caromed off one skull and looped back to his hand; Aeltrin put crossbow bolts clean through their necks to almost no effect; Iodas charged, caught a boot on a stone and ended up nose to nose with one having done nothing, then carved the next apart. It was Xararxar who carried it — a head taken clean off with the longsword, another folded in half, a third's skull stove in with a footman's mace — and twice the light of Apollo flared at his shoulder and turned a biting face aside at the last instant. Wulfweard threw a wall of mist across the field and worked a scimitar in the crush.

Halfway through, the truth of the things came out: steel that pierced them barely marked them, an edge that slashed bit only half, but a blunt weight broke them outright — which is why the bolts had been wasted and the mace had been law. The last of the five came apart and settled into a little heap of dust. There was nothing on them to take. Frakki said a word over them anyway.

The thing that wanted out

Climbing the path to the vault, they caught a shimmer ahead — a piece of darkness that moved with its own geometry, vaguely shaped like a man, hovering a finger's breadth off the ground with smoke curling up off it. It came down the slope, stopped twenty feet off, and waited. Xararxar's sense of it was immediate and certain: great evil. Then it pressed on all their minds at once — confinement, an anchor, a pressure that never lifts, a threshold that is never crossed — and to Xararxar alone it put words he felt rather than heard: if the anchor is lifted, the walls fall. I want to leave. We want the same outcome. He bent his thoughts back at it and got nothing; the shape drew away up the hill and settled, motionless, where it would not block the door.

He told the others what he'd heard. Frakki set it against what they already knew — that Kós Athar's school had turned its work to containing what the Serpent Men left behind — and the shape of it came clear. The gem was the anchor. Lifting it would loose this thing. They weighed that for about as long as it takes to say four hundred gold a head, and went up the hill. If they turned a great evil loose on the world, someone would only hire them to put it back. Job security.

The vault

The door was a single clean cut in dressed black basalt, no door in it and never had been, the red glow rising from a stairwell sunk straight into the floor. Aeltrin found no traps at the threshold. Frakki took ten minutes under the musk-ox mask, working his rattle-drum, and closed the worst of Wulfweard's hurts. Then down.

A balcony over a great pillared chamber; Aeltrin tied off a rope as a line of retreat. The side rooms gave up a dead brazier and a man — a merchant, desiccated against a wall, twenty years gone by the look of him, with thirty-four gold, a seal ring marked with two crescent moons overlapping, and a letter addressed to a Lord Artair of Port Zangerios, confessing he had failed his charge and was trapped here. In the great room itself, four pillars stood wrapped in script that crawled with red fire, and against the far wall waited an eight-foot skeleton in ancient Hyperborean plate, a two-handed sword held point-down in both fists. It read as neither evil nor magic — the burning script fouled every attempt to know it — and it did not stir when greeted, when touched, when pulled at; sword and armor were fused to its bones. Read in silence, the pillars gave up the warning plain: the closing holds it; to lift the Eye is to unmake the closing; one stands watch — let no hand disturb what is kept. The skeleton was the watch. The gem was the keystone.

What she left, and what she became

The lower level wound through mirrored stairs and looping halls. They turned up a climbing-pack and twenty-five gold, a plain short sword, and half-buried in the rubble a fine Hyperborean hand axe of dark, fine-grained make, which Aeltrin took. And at the bottom of it all, on a plinth in a small chamber, the Eye: a faceted black stone the size of an infant's head, cut to no fashion any of them knew, black with a deep inner cast of purple. They left it sitting and turned to the dead first.

Frakki spent the priest's Speak with Dead on the merchant, and the body half-rose to answer three questions. He had been sent to carry off Kós Athar's working papers — her notes, her instruments, whatever she'd sealed in here with herself — for a patron who held her scholarship on pre-human sorcery the greatest work never set into the record. He had found the vault and searched it for three weeks, certain the study was here, and never found it. And he had died of thirst, unwilling to drink the foul pool, having climbed the vine some forty feet before his strength failed — climbed back down, and died heartbroken. Then he sank back into death.

It was the thread they needed. An hour of searching walls gave nothing, until Iodas's eye caught a worn dip in a stair-tread and, beside it, a stretch of wall fitted so well it read as solid. It slid back on a hidden study — Kós Athar herself small and desiccated in a high-backed chair, both hands set on a basalt desk. Three gold rings and an amulet on her; a strongbox of old Hyperborean coin beneath the scrolls, with four cut gems wrapped each in hide and four vials of liquid, two of them kin to the priest's amber draughts and two like nothing they'd seen. Among the papers, three scrolls Wulfweard could read — Spider Climb, Feather Fall, Web — and one great tome in esoteric Hyperborean that none of them could, plainly the heart of her life's work. They bagged everything that would travel and split the coin between their packs, resolving to lay it all before Photios before they let Golnai so much as breathe on the Eye.

Taking it

They did what the inscription told them to dread. Every door spiked open; the balcony rope left rigged; and with their spare line they hog-tied the Watcher's legs and lashed it back toward the pillars, since its sword and armor would not come free. Then they roped the Eye and, standing well outside the chamber, hauled it off its plinth.

The realm shuddered the instant the stone left the stone, and a low hum rose from everywhere at once. They ran. On the main floor the Watcher had woken and was hacking through its own bonds, half the rope already parted, shuffling and not yet free — and they did not stay to learn whether they could beat it. The vault began to shake, its lines bending and going soft, and outside the dead world was coming apart in spreading rents of fire through which they could see stars, and planets, and things they had no names for. The Shadow was gone. Only the pool's glow and the dark line of the vine were left to run toward. They climbed it weighted with treasure — Xararxar hauling himself up under his armor by main strength — and pushed their hands through the shimmer at the top like hands into a puddle, and were drawn up and out.

They broke the surface of the black pool in the Forest of Crows under a sun they couldn't find through the trees. And the crows rose — all of them, at once, into a vast shrieking column above the canopy — as the pool began to rumble and ripple, and at the top of that unbearable noise it folded in on itself and became a dry, ordinary dell. The road into Kós Athar's dark was simply gone.

They had what they came for, and a great deal more besides. The long walk out of the wood was the easiest thing they'd done in days.


Next: out of the Forest of Crows and home to Port Zangerios — to Golnai, who is owed a gem, and to Photios, who is owed a look at what came back with it.

Tuesday, June 9, 2026

The Vault of Kós Athar, Act II

Saturn Day, Virgo 14th, 576 CÆ, Year of the Tiger

Players: Iodas (Ixian, Barbarian), Frakki (Viking, Shaman of the Musk Ox totem), Aeltrin (Viking, Assassin of Rel), Wulfweard the Sly (Anglo-Saxon, Legerdemainist of Rel)

(Rathar the Brash and Xararxar Rhaan were elsewhere this day; they will be on the shore of the pool when the others turn around.)


The note came before the city was awake.

It was still that hour when Port Zangerios keeps its half-dark behind shuttered windows, the sun's red light leaking in through the cracks, when a single soft knock found Wulfweard's door—unhurried, pitched to reach one man and not the hall. He opened it a few inches onto a boy of perhaps twelve, already turning to go. The boy put a folded paper into his hand and was down the corridor before a question could form. Plain, unsealed, written in a careful hand: The square between Cinzel Yard and the Bazaar. The Great Oak. When the market opens. No name beneath it, because the woman who sent it needed none.

Wulfweard left word for the others—a note stuck to the door of the room he'd shared with Rathar—and went out alone into the stirring port, past the first fishmongers hauling their catch, over Hangman's Crossing and up to Plaza Velanidés, where the Great Oak shoulders the cobbles up around its roots into something between bench and barricade. He took a stone seat with a clean view and waited while the bazaar coughed itself awake around him. Behind the plaza, the Fane of Xathoqqua sat in its perpetual brooding silence, watching.

The rest of the morning assembled itself slowly at the Golden Lamprey. Frakki came down into the taproom already deep in the thirst that meets him every dawn, and the bartender—who has come to expect the shaman's pilgrimages to the water-jug—poured without being asked and remarked that he looked like a man who had not seen sleep in a long while. When Frakki rubbed his eye, his fingers came away gritted with small white flakes, like dried salt. He turned them in the lamplight a moment and said nothing about it. Aeltrin woke to find a note pinned to the door of Wulfweard and Rathar's room; he found the room empty both beds thrown back, no sign of struggle. Aeltrin then made for the taproom, note in hand. Iodas followed suit. Maybe they went to the market. We'd best go look. They gathered their gear.

Three voices in the city

They were four steps out the Lamprey's door when the street gave them Valeria.

Five of the city watch, spears held lazily, and at their head a short, thick-built, Roman woman who owned the space without effort. The party's compatriots had done work for her before, under terms best left unexamined. She crossed to them quickly and did not slow.

"Five dead men in the Southport," she said. "Dead men point, if you know how to ask—and I always know how to ask. What I don't like is having to. Nothing happens in this city without me finding out first. This did."

She rapped the butt of her spear on the stones, looked each of them in the eye in turn, unhurried and exact, and then she turned and her men folded into lockstep behind her and the moment was simply over. The party took the long way around the bay. Perhaps, someone said, it was not the worst week to be leaving town.

At the Oak, Wulfweard watched a woman come out from between two buildings and knew Kersésuchis at once by the way she crossed the square—no hurry in her, only certainty. She posted against the great trunk; he drifted over and stood with his back half to her, and heard before taking a seat on one of the oak's gnarled roots.

"You look like a man who slept poorly. Sit."

She let a cart pass out of earshot. There was a scholar, she told him—a Greek named Photios, upper floor of the old cartographers' hall on Harbormaster's Row, who read the old Hyperborean texts; not fluently, but better than anyone in the city who would take their coin for it. Seventy-five for a consultation. He would not negotiate and Wulfweard should not try. "Tell him Kersésuchis sent you. He will see you the same day." Then she rose and was gone into the market, and the rest of the party found Wulfweard alone and unharmed at the foot of the Oak a few minutes later, with a name and an errand.

Photios

They split the morning. First, the transactional stop—the Calcine, where the air outside already stank of sulfur and the lock was off the door. Venkoll set out the six vials of antitoxin and four necrosis salves they had bargained for the day before, swept the counted coin from the counter without a word of conversation, and noted that the voucher had bought seven days and five remained. Aeltrin placed a standing order for a full load of silvered crossbow bolts, twenty of them, to be collected later.

The cartographers' hall sits above a warren of map-sellers and ink-merchants, reached by an outside stair, and at the end of its long upper hall stands a heavy door with a peep-port and four locks. Wulfweard knocked. A pair of rheumy eyes that had once been bright blue regarded him from under heavy brows. "I don't recognize any of you.""Kersésuchis sent me." The locks went back one at a time and the oak swung open on a small, stooped Greek in a skullcap and a colorful vest, his desk lit by a tallow candle wedged between the antlers of an antelope skull, the room walled floor to ceiling in shelves stuffed with tomes, documents, and stacks of scrolls held from avalanche by candles and the odd skull.

They laid the work before him: a journey to Kós Athar, the retrieval of a gem somewhere between a baboon's head and a regent's in size. He took it down with evident relish—I like precision in my notes—accepted his seventy-five gold, and sent them away for three hours. The party would not waste the wait; there was a guide to hire before any of them set foot in the wood.

The Guttered Lamp

For the road, Frakki wanted a guide, and the asking led them to the Guttered Lamp out near the West Gate—a known silky haunt, already doing its quiet work at that hour, five or six men nursing drinks alone in their own thoughts, a single lamp burning steady over the bar, and a barkeep named Xallvorr with great white mutton chops who allowed that silky or not, their coin was good.

Two men came forward. Dunmarr was the older—perhaps forty, which is itself a kind of miracle in that trade, for the forest does not let silkies grow old—and he knew eight miles of the wood cold: the widow glades, the bad ground, the lines a man walks and the lines he does not. Past eight he would not go. His furthest, once, years ago, had been thirteen miles, on a doomed venture after a Cord who chased a legend of golden silk; Dunmarr had walked out of that one alone, and had never gone past eight since. The younger, Ren, offered ten a day and to go further—five trips in, the first ten miles known to him, and once, terrifyingly, as far as twelve. Neither would say yes to fifteen until they knew more.

Both spoke of the weight—that legendary melancholy which thickens the deeper a man goes, until it gets into his decisions and, past a certain mile, begins to win the argument it has been making all along. Lotus pushes it back. You do not run out of lotus. The party hired both men, thirty gold a day between them, with Ren throwing in enough lotus that they need make no second supply run.

Dunmarr would not commit until he knew the work, so they carried it up to a low meeting loft that reeked of old tallow and stale beer, its table scarred with the names of men who had promised to return and a date beside each. They named the Vault of Kós Athar and the pool, and he had heard of the pool—long dismissed among the silkies as the raving of madmen. The story he carried was this: three men had once reached its edge, where thousands of crows perched silent in the branches above the black water; one of them sat down and would not rise, one waded out into the pool and after a moment simply vanished, and the third—still steadied on lotus, not yet crushed under the weight—turned and ran the whole way out of the wood and came back raving. Most had laughed it off. Something in the telling had rung true to Dunmarr. It squared, too, with the instruction the party already carried from Golnai—give the water everything; the dark does not take the unwilling—and with the harder truth that no one knew the way back out. The bargain was struck. The guides would lead them to the pool and no step further, and would not wait.

Photios's answer

The three hours spent and the guides hired, the party climbed back to the cartographers' hall, and Photios let them in without ceremony and read from his own hand. Kós Athar had been significant, he said—late Hyperborean period, one of a small number of scholars who held that certain pre-human artifacts ought to be sealed rather than studied or used. Her contemporaries thought her eccentric; some thought her dangerous. "She was right and they were wrong, which is usually how that goes." Her school had been small and deliberate about leaving almost nothing behind—not from modesty, he judged, but from intention: whatever they had been working on, they had not wanted it followed. She surfaced in two texts in connection with the Serpent Men: not as one who used their works, but as one who understood what they had been built for and chose not to say so plainly. "She looked at what the Scaled Ones left behind and made a decision about it that she also didn't document. The rest of her recorded life is the decision acted on."

And the pool: a pre-Atlantean survey fragment, not widely circulated, described a Hyperborean outpost in the Forest of Crows as set apart from use. Not abandoned. Not dangerous. Set apart. A precise phrase, he said, and it implied intent. Of the gem he had no record—only that whatever it was, she had considered it worth a lifetime—but asked whether such a thing might be one of the pre-human devices, he allowed he would not be surprised in the slightest. Of the three rumored methods of entry, only submersion seemed to him plausible; the other two, unnecessary. They paid him a little over his fee, which pleased him, and left with the right to call on him again. "You are not the typical scallywags one deals with in a place like this."

The toll, and the wood

They came back to the Guttered Lamp before dawn for one last custom. No silky leaves on a job through the front door—always the back. By the rear door stood an old stump, its roots dried to iron, a long crack down its face glittering dully with copper and silver pressed deep into the wood. We pay the toll. Dunmarr and Ren each wedged a silver piece into the crack and slapped the stump, and the party did the same, and they slipped out through the western gate into the grey.

Past the rough farmsteads behind their crooked palisades the forest began with a margin of hacked stumps, the ring of axes and a distant shouting somewhere off west, and then the conifer dark closed over them—hilly, choked with deadfall, the trails such as they were winding around boulders, every footfall swallowed into deep beds of dead pine needles. The two guides walked it like a garden path.

A few hours in came the first old webs, and Ren passed out the lotus—tuck it between gum and lip, suck on it, it works better that way. By five miles the wood had changed entirely: enormous sheets of silk strung thirty feet up between the trees, sparkling where the daylight caught them, remarkably strong to the touch and faintly luminous within, a thing that might have been beautiful to a man not already carrying the first of the weight. For it came down on them there, at five miles, a heaviness that stole the enthusiasm out of speech and made the smallest decision feel enormous. It settled on all of them but Iodas, who walked on untouched.

What the forest keeps

At six miles Dunmarr stopped at the sign of blood and a drag-trail leaving the path, and Aeltrin went with Ren to look. The trail widened into a web-choked hollow hung with cocooned shapes—forest animals long since drained, and one man, set upright against a trunk at the back, dead perhaps a season, desiccated, dressed like a wanderer or a hedge-priest. Aeltrin cut him down enough to search: a leather purse heavy with sixty gold, a cheap holy symbol of Xathoqqua at his throat, and against his chest an oiled-hide roll holding a small kit of religious oddments and a case of two scrolls—both magical, both ecclesiastical, which meant the shaman could put them to use—and two stoppered vials of a light amber liquid that was no poison Aeltrin knew and nothing like their antivenom. They came back to Iodas's impatience—we have a pool to find—and Wulfweard, walking, made the scrolls out to be Cure Light Wounds and Speak with Dead. He's been dead a while, someone observed of the priest. No current news there.

Following Golnai's star-chart bearing, Dunmarr cut east of the silkies' usual route and brought them down into a dell that smelled old and organic, not quite rot. Dozens of nooses hung from the branches, swaying on a wind no one could feel, and beneath them no bodies at all—and around them an abandoned camp: three moss-grown lean-tos, a fire-ring gone green and cold, personal effects half-swallowed by the forest floor. Four or five men by the gear, Dunmarr judged, low and quiet, and not one of them had walked out. The weight does terrible things this deep, he said; some men find their way out from under it, and it happens more often than the city would believe. They stopped there to eat and dose lotus, over Iodas's objection—even the barbarian's impatience giving way at last to the shaman's good sense.

It was Ren who found the pack on a hook inside one of the lean-tos, hung there as if it were meant to be found: forty feet of good silk rope, a whetstone, an unfinished letter whose hand degraded across its pages to a single last legible line—the weight doesn't leave when you stop walking—a generous cache of dried lotus, eight more doses' worth, and a small charm, a knuckle of bone scrimshawed with a spiral and worn smooth by long handling. Frakki knew it at once for a folk-sorcery fetish, the kind a hedge-witch crafts as a keep-safe against the dark, and pocketed it, and said a quiet word over whatever souls had left such a gift behind them.

At ten miles, up a switchbacked ridge that Dunmarr believed marked the furthest any man had gone, the weight broke over them a second time, and with only the lotus to lean on they all went under it. For Frakki and Aeltrin it was a second failure, and the thing turned personal: intrusive thoughts of specific losses, weeping held barely in check, a visible and grinding distress that would cost them in any fight until the trees were behind them. Wulfweard had buckled only the once. Iodas, alone of them, still walked clean.

Madmen and a widow

Near eleven miles a crack of wood and a sudden eruption of angry shouting carried through the trees, fifty yards ahead and to the left. Dunmarr would not split the group; he pushed them all forward, the shaman and the barbarian to the rear, and they came out at a clearing lit by a single shaft of daylight where a great pine had fallen long ago. Four silkies were in the act of killing one another. Two lay already dead in the needles. Two more were locked in a murderous, feral struggle. And a third sat against a tree with his hands clamped over his ears, rocking, saying no, no, no.

Dunmarr broke from cover shouting the man's name—Breck—and the names of the two fighters, and they stopped, and turned, and came straight for him with their weapons up and a madness in their eyes past any description. Aeltrin opened from the treeline and the party cut them down in a brief, ugly flurry of bolts and arrows before either reached the guide—a shaft through the throat dropping one at Dunmarr's very feet, Wulfweard's and Frakki's finding the other where he fell. Dunmarr forced lotus into Breck's mouth and the panic drained slowly out of him into the depths of a lotus trip, and in pieces he told it: a run gone wrong, a man taken by a widow after a hard chase, the second lotus-carrier's bag torn open in the running and the supply lost—and then the weight closing over the four of them with nothing left to hold it off, until they turned on each other. Frakki let the man hold the spiral bone charm and told him to trace it for calm, and for what luck it might carry him out of the wood.

The rustle came from overhead—a dark shape dropping fast on a line of silk—and both guides shouted it at once. Widow. Iodas' wariness kept the party from being caught flat, but the fight ran sour with bad luck, arrow after arrow skating off the giant black widow's chitinous hide and ricocheting up into the dark of the canopy; even Dunmarr's bowshot fumbled wide and shamed him. It was Iodas who ended it—a clean strike and then the kill, his bastard sword buried half to the hilt through the thing's face, the blade shuddering in his hands as the spider collapsed kicking and dead. In the chaos Breck had bolted, crashing off through the wood and gone—going the right way, at least, though Dunmarr would not chase a man making that much noise with every widow in a half-mile listening for it. Aeltrin worked two doses of venom from the dead spider into his vials, an unnatural luminous green, most of the rest ruined by the killing stroke.

The pool

With the last of the daylight Dunmarr pressed harder than he had all day, stopping only to read the chart and the trees. They descended a final dell; where monstrous webs had once blanketed the branches, now they sagged under the weight of ravens and crows, as if the forest had traded one infestation for another. Every black head turned as one to follow their passing, and the silence they kept had a pressure to it, like something listening back through them. Dunmarr shuddered visibly and walked on. At the bottom the treeline simply ended. A pool, perhaps thirty feet across, lay inky and tar-still—nothing reflected from its surface though light fell through the gap in the canopy—ringed by thousands of silent birds. It was as Golnai and Photios had both described it.

"I believe this is what you came for." The party counted out the guides' day-wage, fifteen each from the recovered coin, and Dunmarr and Ren turned and were gone back through the treeline the instant the gold touched their palms. The party stood alone with the crows and the black water.

The weight, by then, was past bearing, and at the pool's edge it made its last argument. This time only Frakki went under it, gripped by a compulsion to stay, to sit, to do nothing at all, even as he stood already ankle-deep in the water. The others waded in beside him. For a long minute nothing happened. Then a brief sensation of falling.

They came to standing in shallow water, in a pool identical to the one they had left—but the sky above was not night. It was absent: a flat, lightless black with no stars, no moon, no horizon, no source anywhere. The air hung warm and dead-still, without sound or smell. Cracked volcanic rock ran out in every direction, strewn with twisted leafless trees no taller than a man and a dry thorn-brush that crumbled at the touch. Nothing had lived in this place for a very long time. And the moment they arrived, the weight was simply gone—every man returned to himself.

Rising from the water's edge beside them stood a desiccated vine as thick as a ship's mainmast, bone-dry, climbing some eighty feet and more to a shimmering oval of dim light far overhead—the underside of the pool, seen from below—with iron brackets driven into the dead wood in a tight corkscrew, a stair. Someone built it. Someone needed to leave. And out across the dead ground, a hundred yards off atop a low hillock, stood a short squat building with a single low red glow bleeding from its entrance.

The vault. They had found their way in. The way out, they suspected already, would cost more than the way in had.


Next: the party crosses the dead ground, and learns what Kós Athar set apart from use.

Tuesday, June 2, 2026

The Vault of Kós Athar, Act I

Sky Day, Virgo 13th, 576CÆ, Year of the Tiger

Players: Rathar the Brash (Carolingian Frank, Berserker of Krimmr), Iodas (Ixian, Barbarian), Frakki (Viking, Shaman of the Musk Ox totem), Aeltrin (Viking, Assassin of Rel), Wulfweard the Sly (Anglo-Saxon, Legerdemainist of Rel)

The clerk at Rook & Rook did not ask questions. One look at the party, one look at the jetton, and she brought them through without a word. Golnai was already seated at the far end of the room when they walked in. He looked at each of them once, the way a man confirms an inventory, and waited until they sat.

The warehouse was settled, he said—his problem resolved. That was the whole of it. The song had done its part, and now he had a job for them.

Fifteen miles into the Forest of Crows there was a pool—black water, perfectly still, no reflection. Beneath it, a vault. His sage had identified it as the Vault of Kós Athar: a Hyperborean scholar whose name appeared in certain texts alongside references to a sealed place, a kept thing, and a threshold built to remain closed. The jewel inside was the size of a baby's head. That jewel was what he wanted. Everything else was theirs. Four hundred gold pieces each on delivery.

Entry was described in a fragment. The original Hyperborean called the pool a veil of inversion, a threshold at which the world folds back on itself. The text's instruction: "give the water everything; the dark does not take the unwilling." His sage had three interpretations of what the author meant by everything. He was not confident in any of them. There was nothing in the texts about how to exit. That was something they would have to determine on the other side.

He set a folded paper on the table—a star-chart bearing and rough map, the best his sage had found. He gave Aeltrin a small red chip with white lettering: a contact in the Crabback, a man named Venkoll. Then he pulled a cord near the wall and the elderly woman reappeared in the doorway and the meeting was over.

The party split. Aeltrin found the Crabback's narrow streets by the chip's mark—a dark shopfront called The Calcine, smelling of sulfur and lamp oil. The proprietor, Venkoll, examined the chip without comment, locked the door, and showed Aeltrin to a back room. He had antitoxins for the giant widows and necrosis salves for the bites that lingered. He also offered to silver weapons, two to three days' work, depending on the number blades. Aeltrin discovered he was short of coin and Venkoll told him to come back in the morning. He did give Aeltrin six globe-shaped collection vials before he left—spider venom, he said, would be worth bringing back.

Rathar brought Iodas to the Proved Iron. Fjölmódr fitted Iodas for new studded leather and sold him two Viking broad swords. Rathar laid the Hyperborean great axe on the counter alongside Brúnn's battle axe and the gladius taken from Haas. Fjölmódr let out a slow whistle at the axe head—at least a century old, possibly more, exceptional even by Hyperborean standards. The gladius he handled more carefully, turned it over in the light, said it was the oldest thing he had ever held—whether that made it Old Earth Roman make he could not say with certainty, only that it was very old, and whoever had been keeping it had done a poor job. Rathar stored the great axe at the Proved Iron. Fjölmódr said he might do a little research. Professional curiosity.

Frakki went to the Fane of Xathoqqua. Oblate Renkell led him back through the tallow-dark to the manuscripts without much ceremony. The history of the Zangerios Islands had nothing useful. The scrolls were more interesting. In the margins of a commentary on pre-Atlantean sorcerous orders, a single line in an unknown hand listed the School of Kós Athar among scholarly traditions that had turned their work toward containment rather than use. A third scroll, badly fire-damaged, referred to Kós Athar directly in the context of the Serpent Men—she had looked upon the works of the Scaled Ones and understood what they were built for. What followed was mostly illegible. One phrase survived: the closing. No elaboration.

Wulfweard found Kersésuchis at her stall in Sigurtz Bazaar. He told her the party was working with Golnai. She set down what she was working on and looked at him. What does he want, she said—not Wulfweard, but Golnai, already looking past him. When Wulfweard explained it was his own initiative, she asked why he was telling her. She said Golnai was not aligned with the Chainless, called it an "interesting wrinkle", and declined to elaborate. Wulfweard inquired about a sage they might meet with to learn more about this vault they were tasked with robbing. She told him to come back tomorrow.

After meeting back at the Golden Lamprey, Rathar led the group across the city to the Lantern Court. He had hopes to speak with Daivorá, who had told him the story of the pool weeks ago. She did not remember the name of the man she had heard it from and had nothing more to add.

They reconvened at the Golden Lamprey. Notes were compared over dinner. The plan: one more day in Port Zangerios—return to Venkoll in the morning for the antitoxins and silvering, Wulfweard to meet with Kersésuchis, then the forest.

At some point in the evening Rathar handed Frakki the battle axe from Brúnn to examine. The moment Frakki's hands closed around it he was somewhere else—a village at midnight, buildings burning, figures in the firelight, screams of terror. He came back to the table almost immediately and sat with it for a moment. When he described what he had seen, one detail stood out. Whoever had been holding the axe then had been chasing, not fleeing.

Wednesday, May 27, 2026

The Cant of the Keep, Act II

Sky Day, Virgo 13th, 576CÆ, Year of the Tiger

Players: Rathar the Brash (Carolingian Frank, Berserker), Xaraxar Rhaan (Hyperborean, Paladin of Apollo), Iodas (Ixian, Barbarian of Yig), Frakki (Viking, Shaman of the Musk Ox totem), Aeltrin (Viking, Assassin of Rel), Wulfweard the Sly (Anglo-Saxon, Legerdemainist of Rel)

At the Golden Lamprey, Xar talked to three sailors from the Foamy Wraith—Zyl, Gunfen, and Renchi. Their ship had been docked at Atigan Wharf for three weeks because Captain Vendall refused to sail without his carved stone idol, Lady Luck—dark soapstone, ivory eyes, moth wings and crescent moons at the base. It went missing from his locked cabin while he was at the harbor master's office. Rathar, Iodas, and Frakki arrived during the conversation. Rathar concluded the idol was probably in the warehouse chest. Zyl led the party to the Foamy Wraith. Vendall offered 500 gp for its return. Xar shook on it.

Meanwhile Aeltrin, watching from the Sharktooth attic, saw the skinny guard (Tartor) emerge from the warehouse, apparently discover the Mu's body in the alley, notify the rest of the gang, and drag the Mu's body back into the warehouse. About an hour later, Tartor left again in an oversized cloak. Wulfweard tailed him to a dive bar and then to the Broken Tusk, where Tartor recruited two men: Dorrec, a Kimmerian riverman, and Sivuq, an Esquimaux trapper—both previous opponents of Rathar's in the fighting pit. All three returned to the warehouse.

In the morning the full party gathered at the Sharktooth. Wulfweard briefed the count: five inside. They did a perimeter walk. Found two ventilation gaps on opposite sides of the building, 2×2 ft, 12 ft up, rotted slats. No windows, one entrance. Wulfweard peeked through a vent: two nearly-spent candles, large open main floor, rear storage rooms, loft with a ladder. Snoring audible.

Plan: Aeltrin on the roof to shoot through the west vent. Wulfweard to enter through the east vent on a grappling rope. The other four to take the front door.

Wulfweard silently removed the vent slats and lowered himself in behind a large crate. Aeltrin, on the roof, saw Sivuq sitting by the lamp whittling. He shot and missed. Sivuq whistled. The others kicked the door in.

Rathar released Chum and Boyo. Chum hit Dorrec. Boyo fumbled, bit himself for 6 damage, and went down. Haas and Coss moved across the room to block the doorway. Iodas had first strike due to reach—killed Coss with a slash to the throat. Xar engaged Haas and wounded him. Rathar raged and finished Haas with two savage strikes of his war pick. Chum killed Dorrec. Aeltrin's crossbow had already hit Sivuq in the calf; Iodas charged him twice, missed the first time due to Sivuq's erratic movement, then took his hand and his head on the second. Frakki put an arrow into Tartor. Nera and Tartor surrendered. Rathar, still raging, killed both. Boyo whimpering on the floor pulled him back.

Haas had a key around his neck. The rear storage room held the chest: the Lunaqquaan idol, 399 gp in mixed coin, and one bronze counting house jetton from Rook & Rook (crow on a crenellated tower). Wulfweard identified it. Bodies were looted—Aeltrin kept Haas's gladius. Remaining weapons sold at a third of list.

The party returned the idol to Vendall. He paid 500 gp. Rathar asked for 50 more for Boyo. Vendall paid 550 total. The party headed straight for Rook & Rook without letting any time elapse.

Tuesday, May 26, 2026

The Cant of the Keep, Act I

Star Day/Sky Day, Virgo 12/13th, 576CÆ, Year of the Tiger

Players: Iodas (Ixian, Barbarian of Yig), Frakki (Viking, Shaman of the Musk Ox totem), Aeltrin (Viking, Assassin of Rel), Wulfweard the Sly (Anglo-Saxon, Legerdemainist of Rel)

At the Pale Ox, Wulfweard caught a thieves' cant message hidden in a bard's song. The message advertised a cordage warehouse in the Southport Slums holding stone idols, jewelry, and other valuables. The bard, Nikias, had been paid three weeks prior by an anonymous man in a plain black lacquered mask to perform the song in Bullworks and Southport establishments. Wulfweard paid Nikias to write the lyrics down. A serving girl named Dava confirmed the cant reading.

The party found the warehouse—single-story stone, no windows, one double door, one guard posted outside. They set up in the attic of the Sharktooth tavern across the street. Wulfweard picked the attic trapdoor and cut a spy hole in the hide-strip window.

Wulfweard hired a large tough named Venkor for 10 gp to approach the guard as a distraction. Venkor was stabbed through the chest by a soldier inside the warehouse. A larger man dragged the body into the alley. The original guard rotated inside and was replaced by a smaller Mu guard.

Iodas went into the alley to investigate and ran into two toughs looting Venkor's body. He was stabbed before he could act and went unconscious. Aeltrin shot the Mu guard through the throat from the attic spy hole. Frakki came around the corner and killed both toughs with his shortbow. Wulfweard dragged the guard's body off the street. The dead guard had a small V tattooed on the inside of his left thumb and forefinger.

Frakki's healing ceremony brought Iodas around. Aeltrin and Wulfweard held the attic. Frakki and Iodas withdrew to rest. Plan: observe for a day or two and count heads before moving on the building.

Tuesday, May 19, 2026

The Charnel Promontory, Epilogue

Moon Day, Leo 23rd, 576CÆ, Year of the Tiger

Players: Rathar the Brash (Carolingian Frank, Berserker of Krimmr), Iodas (Ixian, Barbarian), Frakki (Viking, Shaman of the Musk Ox totem), Aeltrin (Viking, Assassin), Xararhaan (Hyperborean, Paladin of Apollo), Vertigris (Carthaginian, Necromancer)

The villagers were still on the boats when they staggered out of the cave. By the time the salt had swirled and gone and the last robed figure had sunk back into the dark, people were already rowing in. Someone was crying. Someone else was laughing. Aodh macc Brann was neither—he stood at the waterline and looked at them for a long moment, and then he extended his hand.

What the village gave them fit in a small cloth sack. Pooled coin from the bottoms of forty purses. A good knife that had belonged to someone who no longer needed it. Aodh said it plainly: *"It's everything liquid we have"*. Nobody argued with that. Nobody asked for more.

Ilfmr settled Xonn's debt on the beach. Not in coin—he pulled the blue gem from his coat and held it out without ceremony. Xonn turned it over in his fingers, looked at Ilfmr, looked at the party, said nothing, and put it in his pocket. The arithmetic worked out. That was enough.

The sail west was quiet. Xonn asked no questions about what had happened in the cave. The coast slid past—grey stone, cold water, the same fishing settlements they had passed four days ago under entirely different circumstances.

Port Zangerios came up at dusk. Xonn paid the hundred and fifty in gold on the dock, counted out correctly, no discussion. *"Easy money,"* nobody said.

Somewhere north of them, the sea had received what it was owed. And somewhere in Frakki's memory, a vast eye had opened and found him satisfactory. Rathar remained skeptical. The night was young. The Golden Lamprey was open. 

The Charnel Promontory, Act III

Sun Day, Leo 22nd, 576CÆ, Year of the Tiger

Players: Rathar the Brash (Carolingian Frank, Berserker of Krimmr), Iodas (Ixian, Barbarian), Frakki (Viking, Shaman of the Musk Ox totem), Aeltrin (Viking, Assassin), Xararhaan (Hyperborean, Paladin of Apollo), Vertigris (Carthaginian, Necromancer)

Snorri was talked into prying a brass plate from one of the charnel skeletons. Aeltrin warned him. The plate came free, the skeleton exhaled a blinding cloud, and two Vikings panicked; Aeltrin and Rathar knocked both unconscious. Two blue gems lay where the eye sockets had emptied. Ilfmr was still denouncing heathen deathtraps when a ghast emerged through the gloom of the larger chamber beyond the chanel hall—tattered robes, a brass plate for a face. Its stench imposed a penalty on nearly everyone. Ilfmr axed it, Vertigris's sling cracked its mask open, Frakki's boomerang drew its attention, and Iodas split it clean in half.

The remaining skeletons yielded eighteen more blue gems at sling-stone distance. Ilfmr claimed one, told Frakki his opinion of him, and departed with his survivors. Frakki then tasted a pinch of the powder spilled from the shattered jar. His body stayed put; the rest hovered in void until a vast eye opened and said, "Recognized". He reported this. Rathar remained skeptical.

West, past carved processions of inverted figures, two rooms held the key: a powder-filled basin and a sealed amphora with three thimble-cups that matched the three flasks from the ghast exactly. The pour released something shapeless that settled over the basin and wrote in the salt—SABKHA. NIKOMEDES. SOUL. CISTERN. PROMISED. ASCENSION. Then: BRING US TO THE SEA. They loaded up and swam out. The villagers cheered at the sight of them exiting the cave. The salt went into the waves, swirled, and was gone. They looked down and saw robed Atlantean figures looking back from under the surface. One raised a hand. The next wave took them.

The Vault of Kós Athar, Act III

Earth Day, Virgo 16th, 576 CÆ, Year of the Tiger Players : Iodas (Ixian, Barbarian), Frakki (Viking, Shaman of the Musk Ox totem), Aeltrin ...